Sunday 27 November 2011

Comic strip character development.


To show how the different characters would interact with each other I created some short comic strips. First I would come up with a simple scenario and a short script. In this case Romeo the cupid cadet is stopping Penumbra and Mumbra from terrorising a defenceless bunny.
After that I created a few small thumbnail layout sketches before going on to draw the final pencil artwork.
I wanted to give the comics a real 3D feel so I drew the characters coming out of their frames in action shots to give an added dynamic.
Nick finds a magical orb deep within the Christmas realm. It has the power to summon Christmas trees from the ground in an earth splitting explosion of glitter.

Myth Makers...the not so good guys.


The darkling corpse trio known as Penumbra, Mumbra and Umbra. They are servants to the Dark Lord Rebus, master of nightmares. Below are a some of the attitude drawings I sketched to breath some life and character into them. It's always the next step once you have finished your initial character design and proportions bible. It's also a lot of fun too!

Friday 25 November 2011

Myth Makers...the good guys!

The Myth Makers, future protectors of the World of Dreams. They fight the evil forces of the Master of Nightmares and his not so elite darkling corpse trio of Shadow Hunters.
The attitude sketches below are primarily created for my own use as a character guide during pre-production and concept stage of a project. When the main production starts they are then used by the art team as a reference point for 3D modelling and animations. This is all created to keep the art work the art team creates consistent throughout the project.

Friday 18 November 2011

Myth Makers, a world of dreams!


The Myth Makers is a series of games originally released on PlayStation 2 back in 2003 and then on Wii in 2007. I was the lead artist and designer on the project and have produced 100s of individual images during the development of the titles. The series sold millions world wide and is one of my favourites projects from over the past 10 years.


Although not prevalent within the games, the Myth Makers and the world they inhabit is a rich and vivid one, full of secrets and mystery. In my spare time I chose to pursue the concept further by developing the world and how the characters would interact with each other. I did some of this by drawing comic strip action and story sequences but most is written in hand form locked deep within my ideas book.
Most of the artwork created in games development is never seen so I thought I would start a series of posts about the Myth Makers and the concept art and ideas I developed during the 3 years of production.

Early character sketches and ideas development.

http://www.nintendo.com/games/detail/iSRbsEoiJCJi2LqXJCh6JsABjncA_0Lq
http://en.wikipedia.org/wiki/Myth_Makers_Super_Kart_GP
http://en.wikipedia.org/wiki/Myth_Makers:_Trixie_in_Toyland
http://en.wikipedia.org/wiki/Myth_Makers:_Orbs_of_Doom

Sunday 6 November 2011

Hamster Heroes: Rodent Rescue!

Back in 2003 I had much joy in creating the Hamster Heroes. The game in my initial concept was designed to be set in an animal experimentation lab where you played as the 'Hamster Heroes' out to Rescue all the critters that were being kept trapped inside. Kind of like a hamster A-team that rescued animals in need. There was a demolitions and tech expert, 'Sergent Fluff', Kung-Fu master 'Katana' and 'Super Hamster' who had super powers like super strength and the ability to fly. Unfortunately the budget didn't allow for such a lavish game plot and the concept turned into a monkey ball style game instead with the characters trapped within Hamster Balls. This cautious tried and tested route of 'let's just do what someone else did because we know what sells' attitude is all to prevalent within the games and movie industry these days. Never the less the original game concept belongs to me and sits waiting...

Saturday 5 November 2011

Castle Dracula painting


This is a piece of concept art I created for a 'Movie Monster' themed title. I wanted to create the most imposing castle possible, something that looked like it had been carved from the rocky outcrop it stood upon. I used pictures from my time in Prague for the influence of the architecture. Me and my wife went over for a friends wedding a few years back. The city has so many wonderful buildings and streets and tons of great cocktail bars and Jazz clubs. If you ever manage to visit I recommend the Letni kino Střelecký Ostrov Restuatrant that sits on an island off the Most Leggi road bridge. Really great food with a wonderfully peaceful atmosphere due to it's location the the middle of the river. After that you could always try the Blue light Bar for a cocktail or two and then take in one of Prague's famous Jazz Clubs. A great place, full of visual feasts for the eyes.